

: 57 Stage3D objects depart from the traditional SWF rendering model in that they cannot be added to SWF's display lists instead they must be instantiated via ActionScript. GPU Shaders in Stage3D are expressed in the Adobe Graphics Assembly Language (AGAL). Flash Player 10 supported a limited form of GPU acceleration support for materials, in an API called Pixel Bender. Stage3D was introduced in Adobe Flash Player 11.0 and AIR 3.0 in order to facilitate GPU-acceleration of 3D content in Flash applications In Flash Player 10 and earlier, 3D Flash applications had to render 3D graphics completely on the CPU. Stage3D is similar in purpose and design to WebGL.
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Flash Player or AIR applications written in ActionScript 3 may use Stage3D to render 3D graphics, and such applications run natively on Windows, Mac OS X, Linux, Apple iOS and Google Android. Stage3D ( codenamed Molehill ) is an Adobe Flash Player API for rendering interactive 3D graphics with GPU-acceleration, within Flash games and applications. ISBN 978-1-4354-6021-8.API for rendering interactive 3D graphics Flash Game Development In a Social, Mobile and 3D World. ^ Flare3D Studio Allows For 3D Flash Player Games, Support For Mixamo, CinemaBlend.^ “Chase Life” for Maruti Suzuki Motors made with Flare3D, Flare3D Blog.^ Cartoon Network’s Regular Show Dimensional Drift made with Flare3D, Flare3D Blog.^ FarmVille2 developed entirely in 3D with Flash 11, FlashDaily.^ "Flash Daily: News from Flare3D staff: "The waiting is over.".^ a b c Flare3D Exporter for 3Ds Max, Flare3D Wiki.^ "Mixamo enables Flash based visuals with Flare3D integration".^ "Mixamo integrates Flare3D for Flash game creation".^ a b Farmville 2's 3D character design & animation revealed, DigitalArts.^ New Flare3D 2.7 is out, Flare3D Forum.Chase Life (by Maruti Suzuki, ad advergame for the Alto K10).Dimensional Drift (by Cartoon Network).List of games įlare3D is used in a number of commercial browser-based Flash video games. įlare3D has online help and a collaboratively-edited Wiki, forums, tutorials, examples, and documentation. Texture data is automatically converted from unsupported formats to JPG and PNG formats which are supported by the Flare3D engine. Animation data is also exported, for "Hierarchical" and "Skinned"-based animations. The Flare3D plug-in for Autodesk 3ds Max is provided for free, and enables one-click exporting of a 3D model from 3ds Max to the Flare3D file format. The engine also integrates with FLARToolkit (for augmented reality), Away Physics (from Awa圓D) and Starling (an Adobe project). The Flare3D engine uses Stage3D for GPU-accelerated rendering, and contains support for rigid body physics, skeletal animations, and a proprietary GPU- shader language known as FLSL (Flare3D Shader Language). The 3D runtime engine is typically supplied as a closed-source SWC package, although small portions are released on the GitHub open-source website. Such 3D models and animations may be imported from third-party programs such as Autodesk 3ds Max, or Autodesk Maya, or other mesh-based 3D modeller. The 3D editor may be used to lay out 3D objects, and to generate compressed Flare3D binary packages of 3D models. The Flare3D platform consists of a 3D world editor, a runtime engine, and a collection of plug-ins for various applications. Flare3D has been used to create 3D models in online applications, such as Space Designer 3D. Flare3D is one of the first frameworks to make GPU-accelerated 3D applications practical for web browsers, and is similar in purpose and design to Awa圓D. įlare3D has been used to develop popular browser-based video games such as FarmVille 2 and CityVille 2. Flare3D has not been under active development since late 2014. Flare3D runs on current web browsers utilizing the Adobe Flash Player, and uses Stage3D for GPU-accelerated rendering. Flare3D includes a 3D object editor (the Flare3D IDE) and a 3D graphics engine for rendering 3D graphics.


February 12, 2014 9 years ago ( ) įlare3D is a framework for developing interactive three-dimensional ( 3D) graphics within Adobe Flash Player and Adobe AIR, written in ActionScript 3.
